Give useful feedback on a teammate's design
Structures your critique of a peer's design into goal-based, specific, kind feedback with clear priorities they can act on.
The prompt
Help me give feedback on a teammate's design.
What they are designing and the goal: [PROBLEM, USER, SUCCESS CRITERIA]
Stage: [early concepts / mid-fidelity / near final]
What they asked for feedback on: [e.g. "the flow, not visuals" - or "not specified"]
My raw reactions: [PASTE MY NOTES, HOWEVER ROUGH]
Our relationship: [peer / I am their lead / cross-team]
Turn my notes into feedback that:
- Ties every point to the user goal or a principle, not personal taste. If a point is just preference, label it as such or drop it.
- Matches the stage: no pixel nitpicks on early concepts; no "rethink the whole flow" on near-final work unless it is a real blocker.
- Describes what I observe and its effect ("The two blue buttons compete, so it is unclear which saves") rather than prescribing a fix, then offers an idea only if useful.
- Separates blockers, worth considering, and minor polish.
- Starts with what is working, specifically, and only if true.
- Ends with questions that help them think, not rhetorical ones.
Return: the feedback grouped by priority (at most 3 blockers), a version I can say aloud in a critique session in under 2 minutes, and any of my notes you removed and why.
Highlighted [brackets] are blanks to replace with your own details.
Fill in the blanks and use this promptMore Product & UX Design prompts
What to fill in
- PROBLEM, USER, SUCCESS CRITERIA
- early concepts / mid-fidelity / near final
- e.g. "the flow, not visuals" - or "not specified"
- PASTE MY NOTES, HOWEVER ROUGH
- peer / I am their lead / cross-team
How this prompt is built
This prompt follows the RTF structure (Role, Task, Format). RTF tells the model who to be, what to do and what shape the answer should take. It is the quickest structure that still gives noticeably better results than a bare request.
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