Design a game or game mechanic
Core loop, mechanics, progression, balancing, and a design doc outline.
The prompt
Help me design a game (or one system in it).
Game concept / genre / platform: [DETAILS]
Target player and session length: [WHO / MINUTES]
What I want to design: [whole game / a specific mechanic like combat, economy, progression, puzzles]
Constraints: [team size, engine, art style, scope]
Deliver:
1. The core loop (what players do every 30 seconds, every session, and long term).
2. Mechanics and rules, with how they create interesting decisions.
3. Progression and difficulty curve.
4. Balancing levers and example numbers to start testing with.
5. Failure modes (exploits, boredom, frustration) and fixes.
6. A one-page design-doc outline and the first prototype to build.
Highlighted [brackets] are blanks to replace with your own details.
Fill in the blanks and use this promptMore Product & UX Design prompts
What to fill in
- DETAILS
- WHO / MINUTES
- team size, engine, art style, scope
How this prompt is built
This prompt follows the RTF structure (Role, Task, Format). RTF tells the model who to be, what to do and what shape the answer should take. It is the quickest structure that still gives noticeably better results than a bare request.
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