Write design principles my team will actually use
Drafts a short set of specific, decision-ready design principles for your product, with examples of how each settles real trade-offs.
The prompt
Help me write design principles for my product or team.
Product, users, and what makes us different: [DESCRIPTION]
Recurring design debates we have: [e.g. "power features vs. simplicity", "consistency vs. platform conventions"]
Decisions we are proud of and ones we regret: [EXAMPLES]
Company values or brand attributes: [IF ANY]
Who will use the principles: [designers only / whole product team]
Rules for good principles:
- 3-6 principles, each a short memorable statement plus 2-3 sentences of meaning.
- Each must help choose between two good options. Test: could a reasonable product hold the opposite principle? If not (e.g. "Be user-friendly"), it is too generic; rewrite it.
- Order them so earlier principles win when two conflict, and say so.
- Ground them in our users and product, not universal UX truths.
For each principle return: the statement, what it means, what it does not mean, a real trade-off example from my debates showing how it decides the case, and a quick self-check question designers can ask during critique.
Also give me a 30-minute workshop outline to refine these with my team, since principles stick better when the team helps write them.
Highlighted [brackets] are blanks to replace with your own details.
Fill in the blanks and use this promptMore Product & UX Design prompts
What to fill in
- DESCRIPTION
- EXAMPLES
- IF ANY
- designers only / whole product team
How this prompt is built
This prompt follows the Few-Shot structure (Few-shot prompting). A few-shot prompt includes one or more worked examples of the input and the output you want, so the model can copy the pattern instead of guessing it.
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