# Design a game or game mechanic

Core loop, mechanics, progression, balancing, and a design doc outline.

- Topic: Product & UX Design
- Framework: RTF
- Level: Standard
- Tags: Fill-in Template
- Source: https://www.thinkwithprompt.com/prompts/design-a-game-or-game-mechanic

## Prompt

```text
Help me design a game (or one system in it).

**Game concept / genre / platform:** [DETAILS]
**Target player and session length:** [WHO / MINUTES]
**What I want to design:** [whole game / a specific mechanic like combat, economy, progression, puzzles]
**Constraints:** [team size, engine, art style, scope]

Deliver:
1. The core loop (what players do every 30 seconds, every session, and long term).
2. Mechanics and rules, with how they create interesting decisions.
3. Progression and difficulty curve.
4. Balancing levers and example numbers to start testing with.
5. Failure modes (exploits, boredom, frustration) and fixes.
6. A one-page design-doc outline and the first prototype to build.
```

## What to fill in

- DETAILS
- WHO / MINUTES
- team size, engine, art style, scope

Free to copy and use. From ThinkWithPrompt (https://www.thinkwithprompt.com/), a library of 2,663 curated AI prompts.
